How to use "contraption" in a sentence

Parts to a Cranky Contraption


 		Cranky Contraptions can take many different for

Cranky Contraptions can take many different forms, but a few key terms can get you up and running:

  • Crank: a bend in a piece of wire, in this case it’s the handle for spinning but it can also refer to the bend around the connector (see Connector)

  • Crankshaft: a piece of bent wire that produces mechanical motion when spinning

  • Connector: a free moving piece that translates circular movement from the crankshaft into up and down movement

  • Guide: a hole that constrains movement of a vertical piece of wire

Check out the video below on how to make a crankshaft with wire and pliers.





contraptions!!!! help needed!

 · m a 2nd yr btech student of nit kurukshetra.. i need some help regarding the topic contraption. i want to knw about the differnt energy conversions tht can be used in making a contraption

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Making a Puzzle

Want to show off how much of a genius you are? Make your own custom puzzle for everyone to solve. Once you have gone through the simple creation process, you can share it on the Steam Workshop to try and stump the world. Follow this guide to create your first puzzle:

  • 1. Make a working contraption

    The first step in making any puzzle is to make a working contraption. The contraption should end with something that can be done as a goal. Something like having a ball end up off the screen or in a box, or turning on a blender.

  • 2. Program a goal

    Once you have your contraption created, you can program a goal to your “goal part”. Parts in the game that have this button can have a goal assigned to them. Goals can relate to the location and state of a part. Location goals are things like “get the ball off of the screen”, or “Get Tim into the box.” State refers to the actual state of the object. This allows you to make puzzles like “blow up the bomb”, or “light the candle”. Once you have a solution programmed, you can run your contraption to see if it runs successfully.

  • 3. Lock all of your parts

    In the “contraption options” drop down menu, there is an option to lock & unlock all of the parts. A locked part can’t be moved by the player who is trying to solve the puzzle.

  • 4. Unlock key parts

    Unlocked parts go into the parts bin and must be placed by the player. Try to choose parts that are key to solving the puzzle. Try to avoid unlocking parts that will break your puzzle. For example, if you want the player to flip a switch and you unlock a ball, they could just place the ball right above your switch.

  • 5. Add a few red herrings

    Add decoy parts that are meant to confuse the player or throw them off track of the real solution. Decoy parts are added by just placing a few parts and keeping them unlocked.

  • 6. Add a description

    Add a description for your puzzle in the contraption options menu. The description will come up when a player loads your puzzle so they know what to do. You can also add a little story or setting, but be sure you include the goal of the puzzle.

  • 7. Test your puzzle

    Enter “test mode” from the contraption options. This will run your puzzle like it will for everyone who plays it. All of your unlocked parts will go into the parts bin, and you won’t be able to move the locked parts. You can then try to solve your puzzle and make sure it works.

  • 8. Share to the Workshop

    Share your puzzle to the Workshop so everyone can play it! This is explained in detail in the next section.

This is the goal editor. All goals applied to a part must be met in order to have a successful solution. In this example, the candle must be off the screen and lit to be successful. If the candle gets off the screen but is not lit, the puzzle will not solve.

The contraption options are mostly involved with helping you make puzzles.

  • Description: Enter a description of your puzzle so that the player knows what they have to do to solve it.
  • Background Color: Change the background color of your contraption.
  • Test Mode: Enter into test mode. This will lock down all of your locked parts, and put all of your unlocked parts into the parts bin. You can then try to solve your puzzle like everyone else will have to.
  • Music: This is where you will set the music for your contraption.
  • Resize Puzzle: This sets the playable area for your puzzle. You can place things outside of the boundary, but the player will not be able to see or place anything outside of it. This helps set the bounds of your puzzle without having to box in your whole contraption with walls.

    Try not to place parts of your puzzle beyond the bounds, because that makes for a frustrating puzzle. You can place some scenery pieces partially out of bounds to make your background look more complete.

    On the left, you can see what the puzzle boundary looks like while you are in Make Mode. On the right is the same puzzle in Play Mode (how other people will play it). They cannot place any parts in the black area.

Lab Overview

1. Contraption Area1. Contraption Area

This is where you build your contraptions. You can zoom in/out and pan around to make contraptions any size you want.

2. Play Controls

The play controls are used to run your contraption. Click the green play button to begin the simulation. Once started, hit the stop button to stop the contraption and reset everything. The fast forward button on the right allows you to run your contraption at 2x and 4x normal speed.

3. Parts Bin

The parts bin holds all of the parts available for you to use. Drag a part from here to your contraption window to use it. The tabs up at the top separate the parts into different categories for easier browsing.

4. Scenery Bin

Like the parts bin, but for scenery pieces. Drag pieces from here to your contraption window to place them.

5. Layer Panel

This is used to organize choose the different layers of your scenery. This is explained in more detail in the “Background Tool” section.

6. Contraption Menu

All of the options here are associated with the contraption they are attached to. The options from left to right are:

  • Record: The red button on the left will record a video of your contraption running. While recording, the game will not run in real time. This is normal, and when you play your video back it will run at a normal framerate. You can adjust recording settings to record faster, but it will lower the quality of your video output.

    Videos will output to .webm format. This video format is small, and can be uploaded directly to YouTube. Evetually, you will be able to upload to YouTube directly from the game.

  • Save: Save your contraption.
  • Share: Share your creation to the Steam Workshop as either a puzzle or a contraption.
  • Contraption Options: A more detailed contraption options dropdown.
  • Undo/Redo: Undo or redo a mistake.
  • Zoom In/Out: Zoom the contraption window in or out. This can also be done with the mouse wheel.
  • Minimize/Close: Minimize your contraption out of the way, or close it.
7. Toolbar

The toolbar allows to to access different tools. More options will show up here as more tools are added to the game. The buttons from left to right are:

  • Pan/Select: Switch your cursor from select to pan. This can also be done temporarily by holding down the spacebar.
  • Parts Bin: Brings your parts bin to the front incase you lose it behind other windows.
  • Scenery Bin: Brings your scenery bin to the front incase you lose it behind other windows.
  • Layer Panel: Brings your layer panel to the front incase you lose it behind other windows.
  • Settings: Opens up the game settings. Here, you can adjust a number of different things like the game volume, key bindings, and recording settings.
8. File Bar

From left to right, the file bar options are:

  • Home: Leave the Maker Lab and return to the main menu.
  • Open: Open a saved contraption.
  • New: Create a new contraption.
  • Quit: Quit Contraption Maker and return to the desktop.

Make a Mechanism

Making your first mechanism can be tricky, frustration is a very common feeling to come up during this process. Follow these steps to make your first up-and-down motion and make adaptations to best suit your mechanism and materials. When you’re ready, build out your mechanism into more complex designs. What would happen if you added more connectors and more bends in the wire? How would that change your motion?




 			Insert the pre-bent wire into the base and

  1. Insert the pre-bent wire into the base and push it through so that the bend is close but not touching the base. Make two additional 90º bends, forming an L-shape that will become the handle for the contraption.

  2. Add a connector to the U-shaped side of the block. The wire will puncture through the connector on the large flat face, not on the edge.

  3. Glue a piece of cardboard on top of the block with a follower hole punched through it. Thread the second piece of wire through the hole and into the edge of the connector.




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